WHAT WE CAN DO FOR YOU
Whether game developers or filmmakers, clients seeking training and consultation, a final project polish, or a complete outsourcing solution will find Sleepwalker|Media exceeding their expectations in a wide range of service areas:
• 3D Animation for Film, Television & Games
Sleepwalker’s animation team is highly skilled in all areas of animation: key frame, motion capture, facial animation, character setup, and rigging. Our artists can create character pipelines that dramatically improve the quality of our client’s projects while reducing the project’s overall budget.
• Lighting Pipelines and Solutions
Sleepwalker is the only outsourcer in the industry with in-depth knowledge of both in-game lighting solutions, specializing in Unreal 3’s lighting system and Beast lighting; as well as lighting within Maya and 3D Studio Max, such as Turtle, Mental Ray and Brazil.
• CG Visual Effects
Sleepwalker’s artists have significant experience creating both in-game and pre-rendered visual effects. They have specialized in shader creation, rendering pipelines and compositing. They also have an extensive background creating visual effects using Unreal 3.
• Asset Creation
Sleepwalker provides a full range of asset creation services, including environments, characters, props, vehicles, textures and shaders. Our artists can also propagate existing assets into level layout, bearing in mind the specific needs of the client’s game engine.
• Television and Film
In addition to creating narrative content for games, Sleepwalker’s artists have extensive experience creating animated narrative content for film and television. Sleepwalker offers turn-key production outsourcing from script and story development through final render.
• Pre-Rendered & Real-Time Video Game Cut Scenes
Sleepwalker’s artists have shipped countless hours of high-quality video game cut scenes on titles that have sold over 15 million units worldwide. Sleepwalker’s cinematic artists offer a complete outsourcing solution, from script development through final in-game implementation. The Sleepwalker team collectively has over eight-five years’ experience producing cinematic content using the Unreal 3 engine.
• In-Game “Wow” Moments
• Mid-Mission Scripted Events
• Character and Level Introductions
Sleepwalker’s experience with game storytelling does not end with cut scene production. Our artists have often been tasked with lending a cinematic touch to other in-game content as well and can quickly design and implement unforgettable, highly cinematic moments that will leave our client’s players breathless.
• Gameplay Pre-Visualization and Proof of Concept
Sleepwalker’s artists’ bring a thorough background of prototyping specific gameplay features for presentation to game team programmers and producers. Sleepwalker can implement both in-game and pre-rendered gameplay pre-visualizations for communication of our client’s concepts to all concerned stakeholders.
• Video Game User Interface Content
Sleepwalker’s user-interface artists meld strong graphic design sense with deep understanding of human factors to create interfaces that are not only easy to use, but also perfectly capture the tone of the client’s game. Our artists recognize that the game’s user interface is the all-important first impression with the player and will work diligently to create interfaces that fit seamlessly with the overall game experience.
• Trailers
• Marketing Materials
• Screen Shot and Video Teasers
Sleepwalker’s artists can prepare full trailers and marketing materials either through editing existing content or by creating entirely new content using the client’s assets.
• Training and Consultation
Sleepwalker’s artists are among the most-skilled and highly-trained in the video game industry. Having brought six Unreal titles alone to life, they’ve developed deep knowledge of the strengths and limitations of the Unreal engine. We help our clients succeed early by guiding them past the common problems developers face when starting in Unreal. We bring decades of cinematic knowledge to bear on our client’s particular issues, helping them produce their best possible work.
THE TEAM
The Sleepwalker team blends in-depth knowledge of the digital artist’s toolset with unmatched industry experience. They’ve collaborated on diverse game projects such as sports, shooters, fighting, platformer, action/adventure, and racing titles; As a team, they have over eighty-five years of experience creating cinematic content using Unreal 3.
In addition to creating traditional cinematic content, the team has been heavily involved in pre-visualizing gameplay moments and in-game events where a “cinematic” touch is required. Sleepwalker members played a key role in the development of “Woo” moments for Midway’s release of John Woo Presents: Stranglehold.
The Sleepwalker team’s experience is not limited only to video game content creation. The team has worked extensively in many aspects of live-action film and television production including pre-visualization, CG visual effects, and post-production. The team also has deep experience in pure CG animation, creating both feature film and short form content.
Though Sleepwalker members each have a primary role, they are cross-trained to fill in with other skills as needed. As a result, Sleepwalker can deploy an effective and skilled network across every project. The team closely monitors its workload to ensure that appropriate resources are in place at the required times.